You would think slashing income and property taxes to zero and instituting a modest national sales tax would be a popular move for a country that's sick of IRS paperwork; instead, it sent my popularity plummeting. Verdict Simply put, the game isn't also well-tuned to today's political realities. Throw in the seemingly random, monumental events that happen in the game Japan and China suddenly go to war with no warning; then the UK and Russia; etc, etc.
Was this article informative? YES NO. In This Article. A geo-political simulation game for PCs. Release Date. What did you think? Presented by truth. IGN Logo Recommends. Game of Thrones Jared Moore Policy Jared Moore The Last of Us Matt Purslow The Good: I played games as the United States, Georgia, Taiwan, and others and was impressed by the level of detail that the game introduced.
Realism is much better and interactions between countries are more realistic. GPS is the most realistic world simulator on the market today. As leader of a dictatorship, you make decrees. As the leader of a democracy, you deal with Parliament.
If your approval is too low or you're caught making deals with terrorists or building nuclear weapons you can get kicked out. A positive aspect of the game is the United Nations feature, which allows the player to ask the UN to cut off relations or attack an aggressive nation. There are plenty of scenarios for the player to undertake: increase their approval rating, build nuclear weapons, annex their neighbor, or balance the budget.
All are challenging and instructive in their own way. You also deal with rival advisers, pop culture figures, and leaders of other nations and religions. There's a reason why presidents, prime ministers, and potentates are surrounded by legions of aides and advisors; it's a tough job, and they have to distribute the massive workload to smart people.
Unfortunately, your computer advisors in GPS seem much more worried about backstabbing one another, and they'll often send you messages about dumping one of their comrades because he's dragging you down. This also means that you pretty much get to do most of the work, tweaking departmental budgets, proposing policies, lobbying with various opposition parties and trade groups, and ordering military units around.
Between perusing the in-game newspaper for all sorts of weird headlines, you'll have tons of meetings where you have to make decisions. A neighboring country wants a trade pact, your intelligence director wants to spy on another country, your generals want to suck up to you, the elderly want more health care, and the like. It's humorous that you can try to buy some of them off by offering them a nice governmental job or coffee, but there's also a tinge of real-world politics when you also have an option to tell other leaders about Iraq.
This is a real-time game, where a day takes about 30 seconds and you can accelerate time to cut that period in half. Still, the gameplay feels more than a bit detached as all you can really do is make some decisions and then wait as the effects sink in. After all, it takes months to build a new hospital or school, and even longer to watch as your budget decisions to really kick in. The interface is somewhat logical; as it's easy to navigate the different departments, but there's quite a bit of vagueness.
For instance, when you reduce your troop levels in a foreign nation, are you inputting the number of troops that you wish to withdraw, or are you setting a new troop level?
The game makes that unclear. Verdict In the end, you just feel like you're not making a whole lot of difference. Nations develop over the course of years and decades, and there are so many things that can affect their economies and destinies.
After dealing with the umpteenth worker strike or having to once again tell your intelligence director that you do not want to destabilize another country, you may find yourself longing to return to the simpler strategy games; the ones that only task you with destroying the enemy off the map. Was this article informative?
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