Join us as we break boundaries and make videogame history. CIG is a global company, staunchly committed to cultivating a culture and workplace that celebrates all backgrounds, lifestyles, and perspectives.
Together, we are creating a space where authentic recognition, appreciation, and understanding of the importance of diversity is fostered by everyone. As an Equal Opportunity Employer, we strive to build a team that represents all walks of life, and we want every employee to bring all the things that make them unique to the work environment.
We are aware of people receiving job offers that fraudulently allege to be from CIG. Listen and Learn. Being an AP is a great opportunity to learn all about code, art, production, audio, marketing, and other aspects of the game industry.
Help Out. In a single day you might be editing a spreadsheet, copying and pasting German text strings into your game, helping a team member break down their task list into an actual schedule, taking notes during a meeting, editing a video file — and then ordering dinner for the people working late.
Be proactive and help people out. Producers can come from all sorts of backgrounds. Being a good producer starts with an attitude and is backed up by a variety skills that come from all sorts of disciplines. You should learn how a game is made — you could read design books or even make your own game. There are a bunch of great tools out there to get you started. Learn how the iterative process works. Make something small and simple, play it, then make it better.
Make something in Adobe Flash, or make a new level for your favorite game, or make a quest in the latest Elderscrolls game. It will make a great talking point during a job interview. Understand the basics of programming. Again, there are a ton of tools out there and many of them are free.
Any time you spend working on that will help teach you about how games work at their core. I think Codecademy does a great job of making learning the basics of coding simple and fun. I had a good time going through their lessons.
Play a game that encourages creation and lets you go a little bit deeper than just a level editor. Little Big Planet or Project Spark come to mind. Go make something. There are tons of tools and most are inexpensive or free.
I know a few people who swear by GameMaker: Studio. At school or college: If you want to go to university: Study subjects that will give you an understanding of games production and business. The following subjects A-levels, Highers or Level 3 vocational qualifications could be useful:. If you want to go straight into a job or apprenticeship: You could take one of the following Level 3 vocational qualifications:.
It might be possible to get an apprenticeship as an assistant or junior games producer. Go to ScreenSkills information on games apprenticeships for the main apprenticeship schemes in games. Qualify as a project management: As an alternative to an apprenticeship, you might want to get a specialist project management qualification such as PRINCE2.
Make some games: A good way of understanding the processes in games production, is to learn the software, experiment with games engines and start making some. Go to build your games portfolio to learn how. Get a degree: Most people in the games industry have a degree. You can get a degree in any subject to equip you for this role.
However, a degree related to games could be particularly useful. We recognise courses with our ScreenSkills Select award where they offer training in the relevant software, dedicated time to building a portfolio and have strong links with the games industry. Look outside the industry: Get work as a project manager of personal assistant or something similar in another industry.
It can give you a good basis from which to move into games. Take a short course: Hone your skills in producing by taking a specialist course. Go to the list of training courses recommended by ScreenSkills and search for "producer" or filter by Industry by Games. Network: Get to know people in the games industry by attending events , including games conferences and expos.
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